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_VHoP_'s Profile
_VHoP_
Vampire House of Pain. a "Vampyre the Masquerade" Family..VHoP is Non Kill Script
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_VHoP_ is The Official Page of the Family VHoP
Last Profile Login: 12/6/2012
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Member Since: 8/30/2012
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The Lamia (WHO WE ARE!!)
The Lamia are a bloodline of the Cappadocian clan, founded when Lamia, a descendant and high priestess of Lilith, was Embraced by Lazarus, child of Cappadocius. While they are loyal to their parent clan, the Lamia are forever separate, and Lamia's children worship the Dark Mother as she did in life. More physical and sensual than their studious parent clan, they are also great warriors, and bolstered the defences of the Cappadocians. The Lamia accompanied the Cappadocians into Europe during the Dark Medieval period, but were persecuted and destroyed when their parent clan was overthrown by the Giovanni. The last Lamia was apparently destroyed by a Camarilla blood-hunt in 1718.
THEY WERE WRONG......
The Lamia are a cult, still practising their rituals and devoutly spreading the word (and disease) of the Dark Mother. While men are Embraced, women are seen as closer to Lilith and have much greater influence over the bloodline. As worshippers of death in the form of the Dark Mother, the Lamia carry a curse they call "The Seed of Lilith". This is a virulent disease that can infect those from whom they feed, especially men, and is invariably fatal; other Kindred who feed from Lamia are also infected, but they become carriers only.
According to the Giovanni, when Lamia herself was diablerized, she passed on the curse to the Giovanni, which manifested as the Giovanni's extraordinarily painful Kiss which deals more damage than "normal".
In Dark Ages: Vampire, Lamia started with the Deimos, Potence, and Mortis Disciplines. Deimos was, however, later changed into the Path of Four Humors path of Mortis (which in turn would later become paths of Necromancy), and thus the two disciplines were combined. Fortitude was then added as the third discipline.
THE 'BLOOD' WE CARRY IS BY FAR THE STRONGEST.... IN 9 OUT OF 10 CASES IT KILLS HENCE WHY WE RARELY 'CREATE' BECAUSE OF THIS WE WERE HUNTED AND KILLED FOR CENTURIES.
VAMPYRIC GENOCIDE WHO FEARED AND MISTRUSTED US. BUT WE SURVIVED WE PLANNED AND WE WATCHED WAITING OUR CHANCE TO RETURN.
THAT TIME HAS ARRIVED WITHIN VHoP THE NAME THE GODDESS CHOSE WAS VHoP 'VAMPYRES HOUSE OF PAIN' BECAUSE WITHIN OUR BLOOD WITH IN OUR SOULS WE CARRY A PAIN THAT TO 10% BECOMES PLEASURE.
WE FEAR NO ONE, WE NEED NO EMPIRE, WE ONLY NEED OURSELVES...FOR WE ARE THE LAMIA, LAST OF THE CAPPADOCIANS, DRIVEN BY OUR DESIRE TO NOT JUST UNDERSTAND OUR NON-DEATH BUT DESTROY THE LIMITS BETWEEN THAT HUMANS CALLED LIFE AND WHAT WE CALL ETERNITY.
Name:
Lamia
Nickname:
The Gorgons (GORGS)
Founder:
Lamia
Parent Clan:
Cappadocian
Status:
Extinct (In Error)
Sect:
Loyal to parts of the Clan of Cappadocian (In other words only ourselves as we are all that remains of Clan Cappadocia)
Disciplines:
Fortitude, Potence, (Mortis)
Weaknesses:
Carry a curse which kills most mortals we feed on, and our kindred become carriers
THE HISTORY OF OUR FAMILY.....THE PARENTS BLOOD "CAPPADOCIANS"
Cappadocians are an extinct clan, who were driven by their desire to understand the limits between life and death. Their progenitor was Cappadocius, who unlike the other Antediluvians, sought peace, understanding of the world and of the curse of his blood in order to hopefully escape from its grasp.
The Cappadocians were marked by a desire to understand the limits between life and death. Some of them meticulously studied death and decay; others chose to focus on the possibility of bringing life back into a dead body. Their clan Discipline, Mortis, gave them the power to animate corpses (or parts thereof). As their interests met, some Cappadocians shared information with scholars of the occult from the Tremere clan; others kept correspondence with Jewish Kabbalists regarding the powers inherent in the name of God (the manufacture of golems from inert matter might be an example).
Around the time of the Dark Ages, Cappadocius had his second in command bring to him a powerful man named Augustus Giovanni to be Embraced into the clan. Augustus Giovanni turned on Cappadocius and diablerized him, thus making himself a third generation vampire. Augustus then founded the clan Giovanni and had nearly all Cappadocians hunted down and killed.
It is believed that a few Cappadocians live on as the Samedi bloodline, cursed with the appearance of death. The Sabbat bloodline calling itself the Harbingers of Skulls also claims descent from the Cappadocian clan.
Origins:
Unique among the Antediluvians, Cappadocius viewed the Embrace as a unique opportunity to examine the condition of death and unlife. Throughout the early history of the Damned, he studied alone. Of all the Antediluvians, Cappadocius appeared the least interested in politics or power; even Saulot sired Childer and fought in wars. Cappadocius saw no need to do so until he realized he would never find his answers alone, long after the flood, even after the demise of the Second City. Even then, he began with one Childe, Caias Koine, and with Caias he began to study mortal civilizations in order to understand death.
Dark ages
Cappadocius, a vampire of the "I wake up and read for the next 300 years" variety, ruled his clan with a project but a relatively loose hand. He was a visionary, not a manager, and the clan was largely controlled by his favored Childer: Japheth Cappadocius, Caias Koine and Lazarus. These three had Childer of their own in positions of power (most notably Constancia, and Lamia, the founder of the bloodline of the same name. After those, the ones Cappadocius would regularly see, the clan spread far. So far that they populated two cities of their own: Kaymakli and Derinkuyu. Cappadocius was not aware that his clan was, in fact, the largest of all the clans until the mortals of Derinkuyu told him. Remorseful at this, Cappadocius committed genocide on his own clan.
He called another meeting of the clan at Kaymakli, with Japheth and Caias in attendance. Leading the members of the clan deeper into the cave complex underneath the city, he asked his descendants a sequence of questions to measure their worth to society. The ones who answered (on the surface, at least) correctly were sent to the surface and the remainders were brought further and further down. At the lowest level, Cappadocius sealed thousands of Kindred in the caves with the curse of an Antediluvian: "Let no Childe of Caine ever leave through this passage; let no Son of Seth ever enter". There, bound by their father's ward, the rejected children of the clan starved, frenzied, fed and fell to torpor.
The Feast of Folly led to another reduction of the clan: Lazarus had not attended the gathering. Along with his Childer, he had remained in Egypt. At this time, Egypt was close to forbidden for the clan, as the Followers of Set would make short work of invaders to their territory. By dint of power and darker measures, Lazarus ensured his safety there, but he and his Infitiores were severed from the clan, renouncing their identity as Cappadocians for their own projects.
Following the Feast, the founder sought further assistance for the clan in unraveling death's mysteries. Selecting a family of Venetian necromancers, the Giovanni, Cappadocius brought their patriarch into his undead fold, seeking to complement the Cappadocian mastery of death with insights into existence after it.
Culture
The one word that sums up the old clan is "passive". The Cappadocians had their own projects and plans, and generally focused on those while ignoring the larger affairs of the world. Blessed with an unusually active Antediluvian and a generally placid nature, the Cappadocians were much less concerned about Gehenna, political backstabbing and the other niceties of undead life. This, of course, made them natural targets for the Giovanni.
As worshippers of death in the form of the Dark Mother, the Lamia carry a curse they call "The Seed of Lilith". This is a virulent disease that can infect those from whom they feed, especially men, and is invariably fatal; other Kindred who feed from Lamia are also infected, but they become carriers only.
CLAN LORE.....VAMPYRE CLANS.....KNOW YOUR OWN KINDRED...OR STOP POSING.
The 'VAMPYRES' lore states that Book of Nod names certain clans as the original thirteen descended from Caine, the first vampire;
The Clan of Death (Cappadocian, VHoP)
When a Giovanni bites a living being, they deal more damage than normal making it difficult to keep people alive after feeding from them.
The Kingship Clan (Ventrue), Ventrue have exacting and rarefied tastes, even when it comes to blood. The player must pick a restriction on the type of blood their character can feed upon, e.g. only young men, no animals, only virgins, etc. A Ventrue will feed on no other type of blood, not even if she is starving or under duress.
The Clan of the Beast (Gangrel), Gangrel are very close to the Beast within; as they succumb to it, it leaves its mark on their bodies. Every time a Gangrel frenzies, they gain an animalistic feature.
The Moon Clan (Malkavian), Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight.
The Clan of the Hunt (Assamite) Assamites grow darker with age. This Warrior Caste suffers from an addiction to vampire vitae and an aura stained by diablerie, their aura shows their blood lust clearly. Whenever an Assamite drinks the blood of another vampire, he may become addicted. Once addicted, the vampire may frenzy, taking as much blood as he can every time he partakes of that blood.
The Wanderer Clan (Ravnos), The Ravnos clan are all criminals; each Ravnos has a specific vice ranging from plagiarism to mass murder. When the opportunity to indulge that vice is present, Ravnos must succeed in a self-control check to avoid indulging it.
The Clan of the Rose (Toreador), Although lovely and seductive, the members of this clan are as much prisoners of their artistic vision and sensitivity as they are its beneficiaries. They are often overcome by the beauty they see around them, and become immobilized with fascination. Such things as paintings, neon signs, or even sunrises can captivate them.
The Night Clan (Lasombra), The ones who cast no reflections. They cannot be seen in mirrors, bodies of water, reflective windows, polished metals, photographs and security cameras, etc. This curious anomaly even extends to the clothes they wear and objects they carry. Many Kindred believe that the Lasombra have been cursed in this manner for their vanity.
The Clan of Shapers (Tzimisce), Whenever a Tzimisce sleeps, they must surround themselves with at least two handfuls of Earth from a place important to them as a mortal. Failure to meet this requirement halves the Tzimisce's dice pools every 24 hours, until all their actions use only one die.
The Snake Clan (Followers of Set), Extremely susceptible to sunlight
The Healer's Clan (Salubri), Can only obtain sustenance from blood taken unwillingly and by force (though they can also drink from victims they've recently killed).
The Clan of the Hidden (Nosferatu), Nosferatu are absolutely loathsome to look at.
The Learned Clan (Brujah). A difficulty to resist frenzy (uncontrolled feeding) and many may even take perverse pleasure in their boiling tempers.
The Clan of Usurpers (Tremere). Tremere neonates must all drink from the blood of the seven elders of the clan when they are created. This means that all Tremere are at least one step toward being Blood-Bound to the clan, and therefore must watch their step very carefully when around their leaders.
TO BE A COVEN, TO BE A HOUSE TO BE TRULY A KINDRED....THEN YOU MUST KNOW YOUR OWN......SO MOTE BE IT !!!

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